Miscellaneous artworks, campaigns, ads, and social media posts. Comprised of 3D renders--modeling, lighting, texturing, animating--created in Blender and rendered with EEVEE, and then composited with vector design in Affinity Designer and Affinity Photo. All bottles, caps, etc. were all modeled from scratch, mostly utilizing HardOps and Boxcutter addons. Modeling some of these caps, especially the pump caps, proved a challenge getting the geo correct and eliminating all artifacts in the shading. Lots of problem solving! Getting the plastic and glass shaders to realism status was an equal challenge, but proved all worth it in the end.